Osgiliath The Forces   Leave a comment

The Forces

Hero of the First Alliance

Cirith Ungol – Invaders of Osgiliath (997 / 1000 points)

Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Gothmog [morgu]

1

5/-

4

6

3

[OOO]

5

[OOO]

[OOO]

[OOO]

145

Hand Weapon; Heavy Armour
Warg [morgu]

1

3/-

4

4

1

1

2

0

 

Troll

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Mordor Troll

1

7/5+

7

7

3

[OOO]

3

100

Hand Weapon; Armour

 

Troll

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Mordor Troll

1

7/5+

7

7

3

[OOO]

3

100

Hand Weapon; Armour

 

Minor Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Orc Captain

1

4/5+

4

5/6

2

[OO]

3

[OO]

1

1

45

Hand Weapon; Armour; Shield
Orc Taskmaster

1

4/-

4

5

2

[OO]

3

[OO]

1

1

60

Hand Weapon; Whip; Armour
Orc Drummer

1

4/-

4

5

1

1

3

0

0

1

40

Hand Weapon; Armour
Orc Warrior

1

3/5+

3

4

1

1

2

30

Hand Weapon; Armour; Banner
Orc Warrior

10

3/5+

3

4

1

1

2

60

Hand Weapon; Spear; Armour
Orc Warrior

10

3/5+

3

4

1

1

2

60

Hand Weapon; Orc Bow; Armour
Orc Warrior

10

3/5+

3

4/5

1

1

2

60

Hand Weapon; Armour; Shield
Orc Warrior

6

3/5+

3

4

1

1

2

36

Hand Weapon; Two-Handed Weapon; Armour

 

Minor Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Shagrat

1

5/-

5

5

2

[OO]

4

[OOO]

1

1

55

Hand Weapon; Armour
Mordor Uruk-hai

1

4/4+

4

4

1

1

3

38

Hand Weapon; Armour; Banner
Mordor Uruk-hai

12

4/4+

4

4

1

1

3

96

Hand Weapon; Armour
Mordor Uruk-hai

8

4/4+

4

4

1

1

3

72

Hand Weapon; Two-Handed Weapon; Armour

 

Wargear

Armour +1 Defence.
Banner Range 3″/8cm. May re-roll one fight die.
Heavy Armour +2 Defence.
Orc Bow Range: 18″/42cm; Strength: 2; Move Penalty: Half
Shield +1 Defence
Spear Can support a fight by moving into touch with a friend.
Two-Handed Weapon -1 Fight, +1 to roll on Wound chart.
Whip Thrown weapon. Range: 2″/4cm; Strength: 2; Move Penalty: none

Validation Results

Regular: Tournament

Statistics

  • {b}Minor Heroes: 3
  • {b}Hero Count: 2
  • {b}Warmachines: 0
  • {b}Model Count: 65
  • {b}Warriors: 60
  • {b}Standard: 2

Name

Min

Max

Used

Heroes

0

0

2

Minor Heroes

0

0

3

Warriors

0

0

10

War Machines

0

0

0

 

!The Rangers of Ithilien – Defenders of Osgiliath (997 / 1000 points)

Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Boromir – Captain of the White Tower [ectht]

1

6/-

4

6

3

[OOO]

6

[oooooo]

[OOO]

[OOO]

225

Heavy Armour; Banner of Minas Tirith; Horn of Gondor; Hand Weapon

 

Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Faramir

1

5/3+

4

5

2

[OO]

5

[OOO]

[OO]

[OO]

75

Hand Weapon; Bow; Armour
Damrod

1

4/3+

4

5

1

1

4

1

1

1

20

Hand Weapon; Bow; Armour
Madril, Captain of Ithilien

1

4/3+

4

5

2

[OO]

4

[OOO]

1

1

55

Hand Weapon; Bow; Armour

 

Minor Hero

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Captain of Minas Tirith

1

4/4+

4

6

2

[OO]

4

[OO]

1

1

50

Hand Weapon; Heavy Armour
Captain of Minas Tirith

1

4/4+

4

6/7

2

[OO]

4

[OO]

1

1

55

Hand Weapon; Shield; Heavy Armour
Warrior of Minas Tirith

1

3/4+

3

5

1

1

3

27

Hand Weapon; Heavy Armour; Horn
Warrior of Minas Tirith

1

3/4+

3

5

1

1

3

32

Hand Weapon; Heavy Armour; Banner
Warrior of Minas Tirith

1

3/4+

3

5

1

1

3

32

Hand Weapon; Heavy Armour; Banner
Warrior of Minas Tirith

8

3/4+

3

5/6

1

1

3

64

Hand Weapon; Shield; Heavy Armour
Warrior of Minas Tirith

8

3/4+

3

5

1

1

3

64

Hand Weapon; Bow; Heavy Armour
Warrior of Minas Tirith

8

3/4+

3

5/6

1

1

3

72

Hand Weapon; Spear; Shield; Heavy Armour

 

Warriors

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Rangers of Gondor

3

4/3+

3

4

1

1

3

27

Bow; Armour; Hand Weapon; Spear

 

Guard

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Citadel Guard

3

4/4+

3

5

1

1

3

27

Hand Weapon; Spear; Heavy Armour
Citadel Guard

3

4/4+

3

5

1

1

3

30

Hand Weapon; Longbow; Heavy Armour

 

Cavalry

#

F

S

D

A

Wounds

C

Might

Will

Fate

Option Summary

Cost

Knights of Minas Tirith [ectht]

1

3/-

3

5

1

1

3

38

Banner; Hand Weapon; Heavy Armour
Horse [ectht]

1

0/-

3

4

0

1

3

0

Knights of Minas Tirith [ectht]

8

3/-

3

5

1

1

3

104

Hand Weapon; Lance; Heavy Armour
Horse [ectht]

8

0/-

3

4

0

1

3

0

 

Wargear

Armour +1 Defence.
Banner Range 3″/8cm. May re-roll one fight die.
Banner of Minas Tirith Counts as normal Banner. Also, adds +1 to the Fight value of all warriors of the Realm of Gondor within 3”/8cm, and Boromir. Boromir does not suffer -1 from his Fight dice.
Bow Range: 24″/56cm; Strength: 2; Move Penalty: Half
Heavy Armour +2 Defence.
Horn +1 Courage to all friendly models whilst you have at least one Hornblower alive on the battlefield.
Lance On charge, +1 to roll on Wound chart.
Longbow Range: 24″/56cm; Strength: 3; Move Penalty: Half
Shield +1 Defence
Spear Can support a fight by moving into touch with a friend.

Validation Results

Regular: Tournament

You cannot have more than 1/3 of your warrior models armed with missile weapons. This applies to each contingent individually. The Grey company is the exception to the rule.

Statistics

  • {b}Minor Heroes: 2
  • {b}Hero Count: 4
  • {b}Warmachines: 0
  • {b}Model Count: 51
  • {b}Warriors: 45
  • {b}Standard: 4

Name

Min

Max

Used

Heroes

0

0

4

Minor Heroes

0

0

2

Warriors

0

0

11

War Machines

0

0

0

 

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Posted June 11, 2011 by wargamesdiary

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