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Gloomhaven Tinkerer Solo Quest   Leave a comment

Completed this on second attempt.  Very close.  Needed to use boots of extra movement to close the distance and take out the 2 shaman very quickly before they could add curses.  Used a decoy at the end to draw attacks away from the guards.  Survived 2 cards for a long rest on the final turn with just one city guard remaining.  Super tough and super close.  Some luck helped.

Posted September 18, 2019 by wargamesdiary in Uncategorized

Gloomhaven Tribal Assault   Leave a comment

Well we had fun (Phil (Beast Tyrant), Mike (Cragheart), Alex (Tinkerer) and Darryl (Soothsinger)) helping Redthorn in his Tribal Assault.  This was very challenging with a new mechanic of an attacking ally.  At one point the Soothsinger ran in a tough room and went invisible to rescue a captive (which was great) but then the team could not reach him in time before he took heavy (2x drawn) hits from the archers despite having muddle on some opponents and lots of curses (8 at one point) in the monster deck.  Slight error by me did not help as I reshuffled the deck when adding a curse by mistake.  So he lost two discard cards and worried he would not reach the end of the scenario before exhaustion.  Also Redthorn (by now super powerful in attack but still able to draw null cards) only just survived thanks to a shield from a Song due to the archers and the shaman hitting hard as he rushed ahead of the bear who had been dealing with the last guard in another room.   Phil beat his record for just drawing null cards over and over.

However Mike’s Cragheart rushed into the last room, protecting and rescuing the last 2 captives unscathed.  Brilliant.  Thus allowing the Bear and the Tinkerer to deal with the final foes and the team were able to claim victory, a little gold as the lost monster dropped thanks to the wounding Song and the Soothsinger did indeed survive to the end with one move left on a long rest.

This unlocked a nice box.  So we have unlocked now Angry Face and Sun (as well as having Scoundrel in play and Brute unused).

The team reviewed the situation with remaining open quests.  The Tinkerer wants to quest in the Lingering Swamp (personal goal almost done).  In order to reach there the only clue we have is to 19.  So following that clue means we need to go to 5 next and hopefully that will open a way to 19 and completion of his personal quest.

I also added the new cards from the two unlocked above to the respective decks.

 

Posted September 18, 2019 by wargamesdiary in Uncategorized

Fallout   Leave a comment

We played the co-operative version of this game.  It was a refreshing change and the victory conditions seemed to make more sense.  Eventually the team were able to find the Super Mutant Camp and attack with Phil’s super mutant thus amassing enough VP for the win by completing a quest line.   This was neatly set up by Darryl and Mike solving quests on the way too.  Alex had a good start but then unfortunately activated a radio and then effectively ended up lost in space so it was not such a great game for him struggling with difficult tests off planet.

Posted September 18, 2019 by wargamesdiary in Uncategorized

Star Wars Outer Rim   Leave a comment

We had a good game of this with Phil, Alex, Mike and Darryl.

So Darryl had the bounty hunter and got some good gear.  Mike focused on the Reptile merc and used his ability to attack other players (mainly Phil) to good effect.  Alex played as Han Solo.  He ended up racing about the galaxy but got stuck at one point being defeated on a job until he could get it done despite having the right skills.  Phil had a blast with IG 88 the Assasin Droid.  Eventually he was able to pull ahead with the Millenium Falcon and Chewbacca’s help.  This proved very useful.  Mike felt frustrated he was not able to pull IG 88 back. After his initial assault IG 88 had to purchase better gear, armour, crew and a better ship with Mods in order to effectively defend himself.  So a victory for IG 88.

Posted September 18, 2019 by wargamesdiary in Uncategorized

Doctor Who   Leave a comment

So Bruce hosted another game of doctor who for Phil Alex Mike and DARRYL. Everything seemed to be going well until Phil drew a time anomaly . This then led to a chain of more and blocked off the red dice, thus making it impossible to clear any time anomalies until they were freed. As soon as they were freed the green dice got locked. Also a player failed at the all important move the dalek ship back or remove Dalek quest thus blocking that off. Plus everyone kept being forced to regenerate thus losing their companions and the dalek ship began to move faster. So before three or four turns were through everyone lost due to three dalek on earth and the dalek ship reaching the final space.

Next we played Wizard the card game. It was quite close except for Alex but Mike held onto his lead throughout to claim a steady victory.

Posted August 26, 2019 by wargamesdiary in Uncategorized

Gloomhaven Doom Trench plus two other scenarios   Leave a comment

So Phil Alex and Darryl took on the Doom Trench bringing along Mike’s Cragheart too. They played as Beast Tyrant , Tinkerer and first time out for the Bard character.

The heroes raced for the exit . The Cragheart threw a well placed boulder at the clumped monsters but blocked the route slightly as a result. Mikes skeleton got left behind but the bear was able to keep up whilst the characters opened the doors . Cragheart bravely stepped into the T junction room whilst the Tinkerer raced for the chest .

Making short work of the obstacles they then forced their way into the final room with the Beast Tyrant swapping places with one of the final monsters so they easily made it intact and un exhausted to the exit.

This one went okay , the biggest challenge being that the Bard was first time out. So we worried about exhaustion before reaching the exit. DARRYL found it hard to get the right combinations together but honed his tactics for the follow on scenario.

The heroes continued along the trench until they reached the lair of the evil eye . They cleared the first corridor and burst into the room. They were able to deal with the guards but the Boss just summoned more. The Tinkerer grabbed the first chest and the Beast Tyrant managed to swap places with a monster and just reached the second before the Tinkerer got that too. He earnt some money which he later used to purchase the robe of summoning as the Tinkerer preferred his coat of many pockets any way.

Meanwhile the bear and the Cragheart were fighting away at the guards and the evil eye plus his new summons. Even the Bard closed in and thus surrounding the Boss managed to restrict his summons options. Everyone took a lot of damage from the area effects. With cries of take it down , rather than healing or resting the party tore into the Boss and managed to end the corruption.

Two games of Gloomhaven in one evening! Quite a success. Now with good reputation too the heroes planned their next journey into the Slave Pens.

This next time we played Mike turned up for real. Clearly using different tactics when in person. More cautious and ranged focused perhaps and definitely not as interested in throwing the terrain pieces around.

Anyway our heroes bravely raced into the slave pens. This was important as they needed to escort the suicidal NPC who would otherwise run ahead opening doors and getting attacked with only a few hit points. Fortunately they were able to keep the momentum going forwards though it meant exposing the Tinkerer and Bard to risk whilst the Bear dealt with a stone golem they had to leave behind. Taking heavy damage but using crowd control and summoning the skeleton in the central room they were able to either block off the NPC or keep him safe by distracting the monsters to attack the players. Finally they reached the final corridor. This time the Beast Tyrant swapped places with the NPC sending him back to the first room and out of danger. Unfortunately he would run fast back because of the Bards song so they did not have time to waste. The Tinkerer and the Beast Tyrant then did just that whilst the others cleared the corridor. They both raced for the treasure chest with Beast getting there first but Tinkerer playing a loot card and thus grabbing it first.

Then it was time for the final room. This was a hard one especially for the bar who took multiple attacks and was left out on his own for awhile. This meant the Beast Tyrant had to lose cards to keep the bear going long enough for a heal. Fortunately however this was long enough for the team to take down the final monsters and make the area safe for the rapidly approaching NPC.

This time the Bard was incredibly useful controlling the monsters, speeding up the party or adding powerful retribution effects to the heroes and especially worked well with the bear. Also nice to see out where the rolling modifier cards such as muddle from the Tinkerer .

Finally our heroes returned to base and the Tinkerer used his mighty haul of coins to upgrade some of his cards for the first time as well.

The Beast Tyrant unlocked his personal quest and the heroes now have lots of opportunities to quest ahead. Do they help with the personal quest, do they take on the two treasure map chest scenarios they have discovered or do they go on and work towards ending the corruption. Or they could help the NPC with his side quest or they could head back and investigate the gloom and the undead menace or look into this dragon or drake clue path more. What to do! ?

Posted August 26, 2019 by wargamesdiary in Uncategorized

Preparing for Gloomhaven: the Deep Trench   Leave a comment

Posted August 13, 2019 by wargamesdiary in Uncategorized

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