Songs of Blades and Heroes using the Dungeon supplement with a The Hobbit flavour. Thorin and his Company (Darryl) against Bolg’s Hunters (Mike) with GM Phil running the Denizens.
The scenario was set in a lost Dwarven Hold high in a mountain range. Once a proud dwarven citadel now lair to foul creatures and near forgotten. Thorin and his company enter through the Northern Portculis Gate set on looting the treasure and securing in particular an heirloom in a certain treasure chest deep within the citadel. Meanwhile Bolg and his Hunter Orcs have been sent to thwart their plans, climbing through the windows in kitchens to the South; a climb long thought impossible. Bolg and his Orcs with the aid of dark magic are ready to kill Thorin and stop the dwarves succeeding in their quest.
To the South Bolg sends his archers to the western corridor only to find it held by undead skeleton guards (once humans in service of the dwarf lord now turned to darker purposes by the evil within the citadel). Realising their arrows are useless against such foes Bolg sends in the Shaman to use magic and shatter their bones.
To the Northwest the dwarves take a leisurely approach and smoke their pipes whilst Kili their thief picks the locks on the strong dwarven door.
The Orc Shaman is dumbfounded by the skeleton guards who resist his magic and shatter his staff (3 fails). They advance towards the hapless magic user. The Dwarves open the door to find a Cave Troll blocking the narrow passage. Oin casts chains of iron about the Troll (transfix). Who is held in place whilst the dwarves gather for the kill.
Things do not go so well for the Orcs who repeatedly fail their activations whilst the skeletons attack the shaman and the Fimbul the Savage Orc Warrior for several turns.
The dwarves having made short work of the Troll burst into the feasting hall and slay two hapless Dunlending warriors in short order. They then send Kili over the debris strewn narrow corridor and barricades to investigate the main treasure room, discoloured by a strange red coppery-iron ore. Meanwhile Bolg has taken charge personally and is advancing towards the skeletons who are still holding off his slow witted orcs.
Kili advances slowly towards the red door only to find it eerily open itself in a gust of wind to reveal a Copper Dragon standing wide awake on a vast horde within. Of course Kili is well hidden but the clumsy Bofur clambering over the debris is easily targeted by his fiery breath attack.
Meanwhile Bolg is fighting skeletons…
Kili sneaks into the room and secures the treasure chest bearing the sigil of Thorin’s family. The other dwarves rush the Dragon led by Dwalin the Dragon Slayer who is quickly knocked over and at a disadvantage against he firsome foe! Fortunately Thorin and his comrades drive the dragon back to the rear of the chamber (free disengage with flying). Kili now spots a secret door at the rear of the chamber providing an alternative exit point. This is especially useful as Bolg and the Orcs have now finally dispatched the skeletons and entered the feasting hall.
The Dragon proves difficult to kill because whenever he is surrounded he uses free disengage to fly across the chamber and the dwarves short legs make the distances too difficult to move and attack (this actually spoils the game a bit to be fair ruining the momentum and wasting time). Bofur opens the secret door with his usual clumsiness and alerts the sentry Troll in the Guard Chamber who proceeds to stab wildly through the narrow gap with his spear thus blocking the escape route. Kili sighs.
Bolg and his Orcs begin clambering over the debris towards the Dwarves and the Dragon, but are in no great haste to “help” in the fight. Oin rushes into the chamber and soon has the Dragon in chains (Transfix) when it can finally be killed by Dwalin once surrounded, trapped and wounded.
Bolg rushes into the chamber but is in turn transfixed by the cunning curses of Oin. At this point victory is awarded to the Dwarves who have amassed 16 victory points against the Orc’s 3. Well done Darryl.