Mansions of Madness
Mike as the Evil Overlord tricked the fool hardy adventurers (Bruce, Phil, Andy and Darryl) into entering the Witch House at night.
The Hobo and the Professor (Bruce and Darryl) went right whilst the Private Investigator and the Scientist (Phil and Andy) went left and then followed the clues in order. Bruce and Phil vied with each other to see who could miss with the most shots or drop their weapon at the most awkward moments. The Professor wrestled any wounded Cultists or Hounds he came across to finish them off. The Scientist used her axe to good effect and put the clues together to solve the riddle of the adventure and learn that the players needed to destroy a Black Book should they find one. Rumours of a cocked dice are in no way to be believed.
Unfortunately it proved impossible to enter certain rooms without Nola’s Journal so some time was lost especially due to certain tenacious Cultists who just refused to die. Eventually however the adventurers made it to the Otherworld and raced out left and right again in search of the Book. The Scientist bravely opened the locked box in one room only to fall into a dimensional trap and die! Meanwhile the Professor and the Hobo chased away the Cultists using their Elder Sign and found the Book. With the remaining adventurers on the verge of insanity or death from from multiple wounds and with just one turn to go the learned Professor destroyed the Book and the heroes were saved. The Witch House was Haunted no more!