Phil played as the overlord and Mike, Alex and DARRYL played as the Heroes. The first scenario was the Ambush of Belit’s ship by Zaparovo and the Stygian wizard. The heroes soon cleared the deck of the first wave through a combination of Conan’s sword and the Thief’s Crossbow quickly acquired from the first chest. However Belit’s guards fell foul of the Archers. Soon just one guard remained!
The pirates brought on a few reinforcements and spurred on by Zaparovo they leapt aboard. Again Conan intervened and cut them down but was wounded in the process. Meanwhile the Thief used his Crossbow on the Wizard nearly killing him! So he summoned the Outer Dark Demon who pounced on Belit and her guard. Belit used an orb of power to wound the fiend, but he pounced again. This time Belit ran it through. Finally Zaparovo attacked the wounded Belit and would have finished her off had not her last loyal bodyguard intervened and blocked the blow. Zaparovo was then killed by a nasty Crossbow Bolt in the back and the Heroes were victorious.
Next the heroes entered the dark foreboding jungle ruin in pursuit of the wizard. The first time they lost quickly and felt the scenario was impossible. On the second attempt Belit distracted the Demon whilst the Thief flushed the Wizard out of his Tower and into Conan’s cunning trap. Before he realised Conan climbed the rubble onto the ramparts and despatched the Stygian outright!
Next a quick round of the Lord of the Rings dice game showed Alex winning in ultra-quick time whilst Phil and the rest floundered way behind.
Bruce hosted Blackbeard against Phil, Mike, Alex and Darryl. Mike’s Francois L’Ollonais took an early big lead retiring successfully from his exploits off the coast of India. Then the rest of the players stymied each other’s futile attempts to close the gap. Bruce caught lots of cheap wet fish in the cold waters off America and Phil sat the game out in Port in the Caribbean hiding from the storms.
Well done Mike
Darryl and Alex played the Rebels against Phil and Mike. Interesting game. The Rebels were quite successful in creating anarchy and disrupting the supply lines of the Empire. A notable success being the Rebellion and overthrow in the only Imperial Star Destroyer building system which hampered them for most of the game. Then when they did build any they were destroyed by missions whilst on the build crew! Princess Leia proved a great thorn in the side with C3PO aiding her Diplomacy missions especially, but she also did well with insurrections and other mayhem.
Notice how for a long time all the Character Action and subsequent military action revolved around one system.
The Imperials for their part concentrated initially on missions to capture Rebels or build projects. Thus they held prisoner one general almost all game despite many rescue attempts and they built two Super Star Destroyers in time for the final showdown. So the Imperials were relatively militaristically weak compared to our other games in terms of Stormtroopers and systems held. However they did have a fairly strong fleet of super star destroyers on the way to allow them to strike back later.
Using the information from the Prisoner the Imperials were able to destroy the Rebels Secret Death Star Plans and they were reasonably quickly able to identify the Rebel Base using a Long Range Probe. This forced the Rebels to relocate of course and by then the Imperials had a reasonable idea of where that would be. So they began moving the death star and the super star destroyers to the new base straight away. The Imperials then caught the Rebel Fleet in a Trap using a single troop transport as a decoy and then trapping them with the No retreat action card.
With time running out for the evening the final assault could not happen but with no fleet to stop the Imperials and the Death Star on its way armed with a superlaser ready as well it looked very bad for the Rebels indeed. So a Victory was awarded to the Imperials. This was mainly due to the successful interrogation of the prisoner and the long range probe plus the invincible Super Star Destroyers arriving to smash the very powerful Rebel Fleet.
Mike brought over his latest expansion for Mansions. It involves a Murder Mystery Dinner Investigation with a Cthulhu twist of course. Phil, Bruce, Alex and Darryl also took part. Needless to say the scary mansion made everyone soon low on Sanity. Mike, Darryl and Bruce lost theirs before the end.
Fortunately the Investigators were able to follow the clues and defeat the Evil menace before the end. Unfortunately for Bruce and Darryl they did not meet their New Insane Victory Conditions but overall this was a Cthulhu type Victory for the Investigators. Well done!
Mike was Sauron, Phil Saruman, DARRYL was Rohan and Alex played his first ever game as Gondor. All the expansions were in play using second edition rules. We had never seen so many play on the table cads in play at once. The new factions certainly had an influence. Saruman stole all the muster dice bringing Isengard and the Dunlendings into play.
The free people’s brought the ends and the eagles on but their utility was delayed due to a on nobody’s side card. However they did put the fear into Saruman who had to leave a garrison at orthanc.
Early on the fellowship travelled far staying hidden all the way to fangorn with smeagols incredible help drawing three tiles. They went to fangorn to bypass the closed gates of Maria and to release strider from the entwood so he could summon the army of the dead.
For their part the evil team attacked Rohan with a force of dunleendings and isengard elites smashing across the fords and into helms deep then endorses before Rohan could muster. Meanwhile sauron had built up some strong forces to attack Gondar with . Eventually they did so and quickly took mines tirith and pelargir. The south eons mustered at umbra awaiting the great fleet but were slow to move to war. However it seemed likely they would be required to reinforce the army besieging the city of dol amrRoth at the end of our game.
With dol amRoth besieged this would put the evil players on eight vp should it fall. The companions and fellowship were strong with just strider and Legolas away. Lots of cards on the table plus some good blue tiles in play. However there were red cards to balance them and no safe places to heal up corruption nearer than Lorien. Also the party were on about five corruption though both sides had cards to influence this. Thus with the hour late victory was awarded to sauron and Saruman.
Using my new super glue instant hardener have fixed together these newly released figures from Forgeworld. They are quite fiddly but I suppose that does give more options for different poses and weapon configurations. Have also put together some Iron Hill Dwarven Command figures.
The Ballista kit was quite tricky to fix together being resin. The rope snapped in one place whilst I was struggling to get it all into position. I have bought some new instant hardener for super glue which would have helped. Overall though it is quite evocative of the movies and the captain pose is quite good too.